TeleArch - integrated visual simulation environment for collaborative virtual archaeology
Part of : Mediterranean archaeology & archaeometry : international journal ; Vol.12, No.1, 2012, pages 11-20
Issue:
Pages:
11-20
Section Title:
Articles
Author:
Abstract:
Archaeologists collect vast amounts of digital data around the world; however, they lack tools for integration and collaborative interaction to support reconstruction and interpretation process. TeleArch software is aimed to integrate different data sources and provide real-time interaction tools for remote collaboration of geographically distributed scholars inside a shared virtual environment. The framework also includes audio, 2D and 3D video streaming technology to facilitate remote presence of users. In this paper, we present several experimental case studies to demonstrate the integration and interaction with 3D models and geographical information system (GIS) data in this collaborative environment.
Subject (LC):
Keywords:
Collaborative systems, cyberarchaeology, GIS, remote interaction, data visualization
Notes:
Corresponding author: [email protected], Teleimmersive archeology project was supported by Center for Information Technology Research in the Interest of Society (CITRIS) at University of California, Berkeley. We also acknowledge financial support from NSF grants 0703787 and 0724681, HP Labs, The European Aeronautic Defence and Space Company (EADS) for the implementation of the teleimmersion software.
References (1):
- Acevedo, D., Vote, E., Laidlaw, D., and Joukowsky, M (2001) Archaeologicaldata visualization in VR: Analysis of lamp finds at the great temple of Petra, a case study. In Proceedings of ieee Visualization Conference, San Diego, California, 493-497.Aliaga, D., Bertino, E., and Valtolina, S. (2011) Descho - a framework forthe digital exploration of cultural heritage objects. ACM Journal on Computing and Cultural Heritage, vol. 3.Benford, S., Greenhalgh, C., Bowers, J., Snowdon, D. and Fahlen, L.E. (1995) User embodiment in collaborative virtual environments. In Proceedings of the SiGCHi Conference on Human Factors in Computing Systems (CHI ’95), 242–249.Benko, H., Ishak, E. and Feiner, S. (2004) Collaborative mixed reality visualization of an archaeological excavation. In the international Symposium on Mixed and Augmented reality (ISMAR), Washington D.C., 132–140.Earl, G. (2007) De/construction sites: Romans and the digital playground. In Proceedings of eVA london Conference, London, UK, July 2007.Forte, M. and Pietroni, E. (2008) Virtual reality web collaborative environments in archaeology. In Proceedings of the 14th international Conference on Virtual Systems and Multimedia (VSMM), Vol. III, Cyprus, 74–78.Getchell, K., Miller, A., Allison, C. and Sweetman, R. (2009) Exploring the Second Life of a byzantine basilica. In Petrovic, O. and Brand, A., (eds.) Serious Games on the Move, Springer Vienna, 165-180.Hall, T., Ciolfi, L., Bannon, L., Fraser, M., Benford, S. and Bowers, J. (2001) The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. In Proceedings of Virtual reality, Archaeology, and Cultural Heritage (VAST), Glyfada, Greece, 91–96.Helling, H., Steinmetz, C., Solomon, E. and Frischer, B. (2004) The Port Royalproject. A case study in the use of VR technology for the recontextualization of archaeological artifacts and building remains in a museumsetting. In Acts of CAA2004, Prato, Italy.Kreylos, O. (2008) Environment-independent VR development. In Bebis, G. et al. (eds.), Advances in Visual Computing, lecture Notes in Computer Science, Springer Berlin/Heidelberg,901–912.Nie, M. (2008)Exploring the past through the future: a case study of secondlife for archaeology education. In Proceedings of 14th international Conference on technology Supported learning and training, Berlin,Germany.Petrovic, V., Gidding, A., Wypych, T., Kuester, F., DeFanti, T. andLevy, T. (2011) Dealing with archaeology’s data avalanche, ieee Computer, vol. 44, 56–59.Sangregorio, E., Stanco, F. and Tanasi, D. (2008) The Archeomatica Project:Towards a new application of the computer graphics in archaeology.In Scarano, V., Chiarra, R.D. and Erra, U. (eds.), Proceedings of Eurographics Italian Chapter Conference, Fisciano, Italy, 1-5.Vasudevan, R., Kurillo, G., Lobaton E., Bernardin, T., Kreylos, O., Bajcsy, R. and Nahrstedt, K. (2011) High quality visualization for geographically distributed 3D teleimmersive applications. ieee transactions on Multimedia, vol. 13, No 3, 573-584.